Pure Melee:
[ Lord of Slaughter ]
Effects:
Blood Thirst • Combat efficiency and analysis raised by 10% against [ Humanoid ] targets.
Gain 2% [ Strength ] for every [ Humanoid ] targets within a 5 meter range. Capped at 10%.
[ Black Thorn ]
Effects:
Pierce • All attacks made with [ Black Thorn ] are counted as Piercing damage. Slashes of any kind results to a puncture on the first place of contact, after that all the damage from the slash will be transferred to the puncture.
Aura Beast • Channeling Aura to the weapon results in a projection of a wolf head coming out of the blade. The wolf can interact with the physical plane. Burns massive Aura per second ( 10,000 per second ).
[ Multi-Tool ]
Effects:
Jester • When the target losses sight of you, turn into anyone that you have encountered. The disguise can be everything, from reflections, or even silhouettes.
Gain 10% [ Speed ] upon usage.
Pure Range:
[ Minerva ]
Effects:
Graviton Core • Shoots exclusively Gravity Dust Bullets. Bullets fired with [ Minerva ] become 10 times heavier than their original weight upon contact with an object.
(For reference a .500 S&W Magnum weighs 2.32Kg. 23.2Kg when fired by [ Minerva ])
[ Cerberus ]
Effects:
Straight Shot • Bullets fired by [ Cerberus ] stay in a straight line until they collide with an object. Wind speed or water resistance don't affect the bullet's power or trajectory.
[ Corona ]
Effects:
Piercer • All bullets fired by [ Corona ] will have a 100% piercing rate when Aura is channelled through it. The bullet fired will have their piercing rate decreased by 25% after each subsequent pierce.
Hybrid:
[ Cross Wing ] (Tonfa x Rifle)
[ Grand Cross ] (Shield x Cannon)
Effects:
Lord of Stars • Any and all attacks that have [ Divinity ] or [ Magic ] attributes are fully resisted. Subsequently all enrgy from attacks that have those attributes are turned into Aura and is stored within the shield itself.
The Aura is then used to power the cannon within the shield.
Gain 50% [ Defense ] when against opponents that have [ Divinity ] or [ Magic ]
Gain 10% [ Defense ] for each individual protected by the shield. Capped at 100%.