Official Ranks:
1.Initiate - F Rank
2.Adept - E Rank
3.Acolyte - D Rank
4.Master - C Rank
5.Grand Master - B Rank
6.Sage - A Rank
7.Emperor - S Rank
8.Transcended - SS Rank
Resonance Elements: Resonance, also known as Affinity, refers to the innate connection every individual has with a specific Resonance upon their awakening.
1.Pyro- fire, heat, magma
2.Aqua- water, ice, fluid
3.Aether- life, soul, light
4.Gravos- earth, metal, gravity
5.Zephyr- wind, weather, lightning
6.Umbra- Shadow, Illusion, Dark
7.Eonix- space, time
8.Nethyrs- death, destruction
9.Elunara- spirit, nature
Skills
- There are two types of skills, and they can either be acquired by Law shards through natural actions for a specific few skills only, Born with them and inherit them from their lineage.
Common Skills: Skills Below A-Rank
Unique Skills: A-Rank and higher.
- And only one user can possess a particular unique skill; no other user will have that same skill.
Ranks: E, D, C, B, A, S, Transcended, Origin.
- Law Shards: Due to the collision of two worlds' fates, the laws of the whole were broken and dispersed across the new world, they can be found in dungeons or chaotic rifts.
- There's a further classification among skills: growth type and definite type.
Growth-type skills can increase in ranks.
For example, basic mana manipulation, resonance mastery skills (pyro mastery), weapon mastery, regeneration, etc.
Definite-type skill's ranks are fixed.
For example: Astral Projection, Giant's Strength, Shape-shifting, Fireball, Shadow Hand, etc.
Weapon arts have proficiency—beginner, intermediate, advanced, and mastered.
- They ranked in the same way as skills till Transcended Rank.
Equipment and Artifact Ranks
E Rank
D Rank
C Rank
B Rank
A Rank
S Rank
SS Rank
Magic Spells or Resonance Spells: Different from skills, they are manually constructed in the user's mind and manipulate their variables to bring out their phenomenon; casting the respective resonance formula is required to use them.
- The Universal Foundation spell- UFS for short, was divided into nine types, each corresponding to a resonance element.
- Spell ranks indicate how many layers are present in the magic circle..
How it works: Fireball, for example
1.The Ranker has to construct/visualize the magic circle of the corresponding spell they are going to cast.
2.Next, the Ranker has to use his mana and form the magic circle outside, and they can change a few variables (the spell's potency, size, speed, split into two or more, etc.) if they want or go with the default values.
3.The final step is to fuel the required mana to the magic circle and release the spell.
4.On average, a beginner learner can take up to 30 seconds to cast a single spell. As their mana manipulation and resonance mastery increase along with their construction speed, they can reduce the time to instant casting of spells.
5.Saying a spell name is used mainly to make the mage remember the required magic circle structure and visualize it.
6.Magic Circles layers—in each rank of spells, UFS is included in them, so for an E-rank spell, it is a two-layered spell where one layer is of the spell's structure and the other is the UFS layer.
-E-Rank spells are 2-layered.
-D-rank spells are 3-layered.
-C-rank spells are 4-layered.
-B-rank spells are 5-layered.
-A rank are 6-layered.
-S rank are 7-layered.
-Transcended Ranks are 8-layered.