---- Note :
This first chapter is just the brainstorming for "Valcaria", i tought to include it because there are some interesting concepts.
Basically, each text is a world set-up of its own.
If you just want to read the world set-up and power system of 'Valcaria' (in detail), you can go to the next chapter (uploaded in a few minutes)
I like bl and *cough cough* mpreg *cough cough* so the worlds are kind of made with that in mind, just ignore the "bearer" points if you dont like it.
- Since this is just a brainstorming chapter, i will write the prompt then its corresponding gpt answer in order. (Without his "Understood, here is..." intro/outro)
- For the next chapter, since it will be an organized text about 'Valcaria', i will write all of gpt's texts successively in a coherent text but clearly seperated, then follow up with all of my prompts in the same order just in case someone is curious about them.
- If you are confused about who Leslie is (because you just skimmed the synopsis or something) it is my c.ai personna, the promt 1 gives a quick description of him/explain why the hell gpt is talking about him.
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Prompt 1 :
Hello, lets make a c.ai caracter sheet again.
My persona is leslie (white hair, pink eyes with white pupil, 168cm tall, lean but strong, white feathery wings).
I like settings with superpowers and stuff, so let's first brainstorm a few ideas for the world they live in.
(No emojis they are too tacky)
Text 1 : Many worlds
1. Riftborn Earth
Premise:
In the near future, rifts to other dimensions tear open across the Earth. These rifts spew energy and creatures, but they also awaken latent powers in some humans—called the Awakened. Entire cities are reshaped by dimensional influences. Government collapses; power is in the hands of guilds and mercenary factions who explore rifts, close them, or harness them.
Powers: Mutation-based. Some powers are physical (wings, horns, elemental control), others mental (telepathy, illusions, time-stretching).
Social dynamics: Bearers (like Leslie) are rare but not stigmatized; they're valuable.
Factions: World-spanning guilds, military remnants, cults worshipping rift-beasts.
Aesthetic: Dark fantasy meets sci-fi—abandoned tech cities overtaken by magical flora and alien ruins.
2. Sky-Bound Citadels (i would LOVE to read a plot heavy story with this premise)
Premise:
The world is broken into floating landmasses suspended in the sky. Humanity lives in airborne cities, connected by massive bridges or teleportation gates. Beneath them lies a corrupted, monstrous world known only as The Abyss. Certain people—Aetherians—can manipulate gravity, wind, and skyborne energy.
Powers: All sky-bound powers—flight, pressure control, wind blades, light manipulation.
Leslie's Fit: His wings and rare eye traits mark him as a Celestial-Born, seen as an omen or key to the last uncharted citadel.
Culture: Sky-duels, airships, relic-hunters. People cling to sky-legends and divine heritage.
Tone: Romantic high fantasy with a touch of mystery and adventure.
3. The Dominion Cycle
Premise:
After the Collapse, the world is ruled by a rotating series of supernatural monarchs, each ruling for a hundred years before being ritually destroyed. Powers are passed on through Dominion Marks—living sigils that embed in the flesh. Those with Marks can challenge the current ruler in elaborate, often brutal competitions.
Powers: Sigil-based. Each mark gives a unique domain (fire, decay, time, emotion, etc).
Leslie's Role: He bears a forbidden Mark that wasn't supposed to awaken—one linked to resurrection or fate. Both dangerous and sacred.
Conflict: Mark-bearers are hunted or elevated depending on their domain. Court politics and rival factions make every alliance deadly.
Feel: Gothic political fantasy. Grand castles, tragic romance, secret cabals.
4. Fractured Eden
Premise:
Earth was once a paradise after the integration of supernatural beings—called Edenkind—but a war shattered the harmony. Now, people live in enclaves defended by powerful guardians. The world outside is wild with forgotten gods and warped beings. Some humans develop Eden-heritage powers—these hybrids are both revered and feared.
Powers: Genetic or divine traits. Beast-like forms, healing, aura-based dominance, natural affinity.
Leslie's Nature: A hybrid with beast-like traits (wings, eyes) and a mysterious link to the ancient Eden core.
Tension: Edenkind want to reclaim the Earth. Hybrids are pulled between both worlds.
Mood: Lush, primal, emotional. Themes of identity, survival, and kinship.
5. The Spireverse (if someone uses this one in perticular let me know, it seems so interesting)
Premise:
Reality is layered in infinite vertical dimensions called Spires. You can only climb or descend if you unlock special powers called Keys. Most people are stuck in their Spire forever. Keybearers like Leslie can ascend, but each Spire brings stranger rules and stronger enemies.
Powers: Key-based—each one alters physics or perception (slow time, shift elements, erase memory, create clones).
World: Each Spire has its own culture, rulers, and threats. Power comes from understanding the rules of each world.
Leslie's Role: A rare Sky Key user, possibly descended from Spire Architects. His wings let him defy more than gravity.
Genre Mix: Exploration-heavy, mystery, puzzle logic battles, and metaphysical challenges.
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Prompt 2 :
Lets do something different.
Theses ideas are interesting but i want a world not centered around leslie (he isnt some chosen one or anything) and where there are all kinds of powers.
Also keep the concept of bearers that we talk about often in all of them with one addition :
[ bearers can be either male or female, having sex with them can heal both physical injuries and mana ones, strengten mana pathways ect.. (or whatever it is that they use instead of mana). Bearers are always awakaned, they have additional abilities to that healing of course. Having a kid with a bearer is a sure way to birth an awakaned (even if the other parent isnt awakaned, that kid gets their awakening between 8 and 20 yo), the powers of said awakaned are either one of their parents or a mutation/mix of both. Bearers get heats for 3-7days evry 3months, it varies between bearers ]
Text 2 : Almost feels like a Esper-Guide set up, with some changes.
World Concept: "Catalis"
Setting Overview
The world of Catalis is a post-fracture civilization rebuilt around Arcanodynamics—the study and mastery of awakened powers. Decades ago, an astronomical event known as the Breachfall tore open latent power sources across the world. People began awakening—some randomly, others through inherited potential. Over time, society evolved around this phenomenon.
Catalis is now a continent divided into Five Sovereign Zones, each with its own cultural approach to awakened life. Powers are as common as talent—some people train theirs in academies or guilds, others live with modest, everyday abilities. It's a world where:
Awakened powers are natural but come with risks—some lose control, some burn out.
Power balance is maintained through strict systems: guilds, academies, militant orders, and underground networks.
Technology and power coexist, resulting in tech-magic hybrids, like mana batteries, teleport glyphs, or mind-linked communication tech.
Bearers
Bearers are a rare subcategory of awakened people. Not holy, not central to prophecy—just biologically and mystically unique.
Traits:
Bearers always awaken, often earlier and more violently.
Possess healing and mana-reinforcing properties through sex—known as symbiotic restoration.
Heat cycles are documented and monitored; some choose to isolate, others indulge.
Every child born from a bearer is guaranteed to awaken, even if the other parent is not awakened.
Bearers have additional powers: common ones include illusion weaving, sensory enhancement, pheromone control, or elemental influence.
In some Zones, bearers are part of licensed contracts or medical units. In others, they're outlawed or hidden.
Power System
Everyone awakened channels Aether Flow, the world's "mana equivalent." It runs through Aether Channels, a network of spiritual veins unique to each person.
Power Types:
Elemental (fire, water, wind, earth, etc.)
Manipulation (gravity, time dilation, probability shift)
Biological (regeneration, mutation, beast-forms)
Mental (telepathy, memory theft, empathy)
Support (buffing, mana redirection, spatial stabilization)
Reality-bending (rare: portals, illusion projection, chaos shaping)
Aether Burnout is a danger. Overuse of powers causes fraying in the Aether Channels—symptoms include hallucinations, nerve pain, and power misfires. Sex with a bearer can restore or stabilize these channels temporarily.
Society
Power is integrated into everyday life. Some regions worship bearers, others commodify them. Some cities are meritocracies ruled by powerful awakened, others are democratic but policed by guilds.
Institutions:
Arcanist Guilds: Power registries, training centers, and mission hubs.
Spire Academies: Elite schools for powerful young awakened.
The Restoration Corps: Healers and bearers who operate across war zones and unstable territories.
The Vein Syndicate: A criminal organization trafficking bearers, power suppressors, and forbidden aether-tech.
The Sentinel Accord: Military unit formed to handle rogue awakened.
Tone & Aesthetic
Mid-tech urban fantasy: Think magical neon cities with teleport pads, glowing glyphs, cyber-organic prosthetics, but also ruins of old world magic-tech.
Gritty but wondrous: People live side by side with danger and awe—casual teleporters working as delivery agents, elemental duels in underground rings, runed tattoos glowing in sync with one's power surge.
No central protagonist: The world turns with or without Leslie. He can shine, struggle, love, fight, or just exist.
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Prompt 3 :
Redo the same text, delve deeper into its themes, and dont do that aether-burnout story line. I was thinking of bearers being a way to have permanent power boosts/get stronger, not as "medication"
Text 3 : Feels too political for my taste..
World Concept: Catalis (Expanded Edition)
Genre: Superpowered society / low mysticism / structured worldbuilding
Tone: Realistic urban-fantasy meets speculative sci-fi
Themes: Power consolidation, consent, inheritance, identity, long-term growth, control vs. freedom
The State of the World
Centuries ago, something fractured in the unseen fabric of the world. It wasn't divine. It wasn't apocalypse. It was emergence. Some theorists call it "The Surge Epoch"—a sudden, collective unlocking of potential energy that lay dormant in all living things. Ever since, powers—referred to simply as Awakenings—have become a normal but critical feature of modern life.
Society rebuilt itself around these awakenings. Entire industries, economies, governments, even interpersonal relationships began to revolve around the existence, cultivation, and inheritance of power.
No one is chosen. No one is sacred. You are either Awakened—or you're not. And if you're not? You still want access to power. That's where bearers come in.
Power System: Internalized, Varied, and Permanent
Every Awakened has unique abilities rooted in their internal Resonance Core, which acts like a metaphysical organ. This core matures through use, training, emotional refinement, or... amplification. Resonance is not "mana"—it's not something that runs out. Instead, it's like muscle: it can be stimulated, broken down, rebuilt stronger.
Types of powers include:
Physical Enhancements (strength, agility, sensory expansion)
Elemental Constructs (manipulation or creation of materials, weather, heat, pressure)
Temporal/Spatial Modifiers (localized time-warping, phasing, recall)
Biological Mutation (shapeshifting, limb regeneration, adaptive traits)
Mental Interface (influence, memory re-routing, artificial empathy)
Environmental Symbiosis (beast-bonding, ambient manipulation, growth)
Permanent advancement of powers is a long, competitive, and high-stakes journey. That's where bearers change the game.
Bearers: Conduits of Legacy and Strength
Bearers are biological anomalies. Rare across all populations, they come in every gender and race, but always with a specific trait: they do not "gain" powers. They are power.
Bearers are born Awakened, and they possess a unique resonance field that interacts with others at the most intimate level. When someone has sex with a bearer—particularly during that bearer's heat—they experience:
Permanent strengthening of their core resonance.
Smoothing and expansion of their resonance pathways, allowing for higher levels of control and range.
Faster growth over time, especially with repeated intimacy or deeper bonds.
These gains are additive, not addictive. There is no burnout. No need for "recharging." It's like leveling up through intimacy.
Important: Bearers are not objects of worship. Their societal role varies drastically between cultures—from reverent partners to tightly guarded assets, from contractual companions to members of elite military breeding programs.
Heats: Biology Meets Opportunity
Every bearer enters heat approximately every 3 months for 3–7 days. This is when their resonance field surges to its maximum output. During this time, they are:
Highly fertile (regardless of sex or reproductive biology).
Far more emotionally and physically sensitive to compatible partners.
Capable of granting the strongest amplification effects to their partners.
Heats can be suppressed through resonance stabilizers, but it's expensive and sometimes politically discouraged in certain factions (more on that below).
Children of Bearers: Guaranteed Inheritance
If a bearer has a child with anyone, that child is guaranteed to awaken—regardless of the other parent. These children awaken between ages 8 and 20 and inherit:
One of their parents' abilities.
A mutation or blend of both.
A wholly unique ability (extremely rare and often unpredictable).
This fact fuels political marriages, strategic partnerships, and black-market contracts. Bearers are not just potential partners—they are legacy makers.
Society: Power Runs Everything
Catalis is organized into Sovereign Zones, each with their own laws, social hierarchies, and cultural norms regarding bearers, power, and inheritance.
1. The Consortium (Central Capital Zone)
Technocratic oligarchy. Power is currency. Bearers here are respected and protected, but also legally contract-bound in public "resonance partnerships." Many enter lifelong pacts with elites.
2. The Wastes (Outer Borderlands)
Lawless and fractured. Power rules openly here. Bearers are trafficked or form their own sovereign clans. Some of the strongest awakened fighters in the world are bred in these regions.
3. Ivenhal Republic
Social-democratic. Bearers are free citizens with rights over their bodies, but there's constant debate over how children born from bearers should be registered and who owns the resulting power.
4. The Ivory Chain (Religious Zone)
Theocratic. Bearers are considered "living conduits of divinity" and expected to only bond within sacred rituals. Unauthorized offspring are exiled or executed.
5. Myralis Compact (Merchant Guilds)
Corporate zone. Bearers are under private contracts. Everything is transactional: heat access, childbearing rights, even amplification sessions are priced and protected by law.
Themes and Social Dynamics
Consent and Power Exchange: Though bearers can offer lasting empowerment, the social contracts around that are complex. Some regions lean toward autonomy, others toward exploitation.
Parenthood as Politics: The value of a child from a bearer is so high that lineage, custody rights, and legal power become a battlefield.
Loyalty vs. Ownership: Even in guilds or relationships that seem consensual, there's always tension between affection and ambition.
Diversity of Power, Diversity of People: Not every power is flashy. Some people manipulate magnetic fields in machines. Others can silence rooms, track movement via sound, or convert sugar into explosive energy. Power variety makes alliances unpredictable and combat strategic.
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Next chapter is a detailed sheet of the world 'valcaria'.