Cherreads

World Setting (optional)

Artic (Main Universe)

├── 🌍 Connected Planes (Worlds)

│ ├── Vida – Central battlefield plane (main setting, human-dominated)

│ ├── Elvandine – Elves' homeland (forest, magic-oriented)

│ ├── Dravine – Dwarves' homeland (mountains, tech/forge culture)

│ ├── Deraid – Devils' realm (chaotic, war-forged, dark power)

│ └── Spirit Plane – Home of spirits and fairies (elemental magic, ancient beings)

├── ⚔️ Vida (Human battlefield plane)

│ ├── 🌐 Human Territory

│ │ ├── Kingdom of Elaris – Nobility, order, and magical strength

│ │ ├── Kingdom of Dravenholme – Militaristic, conquest-driven

│ │ ├── Kingdom of Valdara – Agricultural, spiritual traditions

│ │ └── Human Council – Supreme oversight body (non-kingdom aligned)

│ │

│ └── 🏰 Other Species' Footholds

│ ├── Elven Enclaves

│ ├── Dwarven Strongholds

│ ├── Spirit Sanctuaries

│ └── Devil Camps / Invasion Zones

├── ⚖️ Human Governance

│ ├── Nobility System

│ │ ├── King (Per kingdom)

│ │ ├── Duke

│ │ ├── Marquis

│ │ ├── Count

│ │ └── Baron (MC & Protagonist level)

│ │

│ └── Human Council (Global human unity force)

│ ├── Enforces "Right of War"

│ ├── Prevents total war among kingdoms

│ └── Keeps balance between noble families

├── 📜 World Laws

│ └── "Right of War"

│ ├── Allows limited internal warfare

│ ├── Baron vs Baron is legal

│ ├── Fights must be declared and reported

│ └── Human unity is mandatory during a foreign invasion

└── 🌠 Timeline / Background

 ├── Great War (centuries ago)

 ├── Peaceful generations (loss of military instinct)

 ├── Devil War (devastating losses due to an untrained generation)

 └── Enactment of the "Right of War" to rebuild warrior culture

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