Artic (Main Universe)
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├── 🌍 Connected Planes (Worlds)
│ ├── Vida – Central battlefield plane (main setting, human-dominated)
│ ├── Elvandine – Elves' homeland (forest, magic-oriented)
│ ├── Dravine – Dwarves' homeland (mountains, tech/forge culture)
│ ├── Deraid – Devils' realm (chaotic, war-forged, dark power)
│ └── Spirit Plane – Home of spirits and fairies (elemental magic, ancient beings)
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├── ⚔️ Vida (Human battlefield plane)
│ ├── 🌐 Human Territory
│ │ ├── Kingdom of Elaris – Nobility, order, and magical strength
│ │ ├── Kingdom of Dravenholme – Militaristic, conquest-driven
│ │ ├── Kingdom of Valdara – Agricultural, spiritual traditions
│ │ └── Human Council – Supreme oversight body (non-kingdom aligned)
│ │
│ └── 🏰 Other Species' Footholds
│ ├── Elven Enclaves
│ ├── Dwarven Strongholds
│ ├── Spirit Sanctuaries
│ └── Devil Camps / Invasion Zones
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├── ⚖️ Human Governance
│ ├── Nobility System
│ │ ├── King (Per kingdom)
│ │ ├── Duke
│ │ ├── Marquis
│ │ ├── Count
│ │ └── Baron (MC & Protagonist level)
│ │
│ └── Human Council (Global human unity force)
│ ├── Enforces "Right of War"
│ ├── Prevents total war among kingdoms
│ └── Keeps balance between noble families
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├── 📜 World Laws
│ └── "Right of War"
│ ├── Allows limited internal warfare
│ ├── Baron vs Baron is legal
│ ├── Fights must be declared and reported
│ └── Human unity is mandatory during a foreign invasion
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└── 🌠 Timeline / Background
├── Great War (centuries ago)
├── Peaceful generations (loss of military instinct)
├── Devil War (devastating losses due to an untrained generation)
└── Enactment of the "Right of War" to rebuild warrior culture