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The Last Guardian of the Real

silversblaze
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Synopsis
Lior, a 17-year-old cartographer, is known as "The Eye of the Real," a gift and a curse that allows him to perceive fissures in the fabric of existence. Abandoned at the age of seven by his own family—the "Protectors of Light"—in the Whispering Wastelands, Mael (his birth name, now almost forgotten) was stigmatized by a strange spiral mark on his palm, the manifestation of his connection to the Void. His abandonment was a forced sacrifice due to a forbidden experiment by the Arcons—mage-engineers who control the weave of reality—that fractured the veil between planes. Lior, marked to "seal" these fractures, became trapped on the edges of existence, disconnected from the normal flow of mortals. Armed with the Memory Quill, a stylograph whose inkwell contains ether ink, Lior navigates the fractured realms. With each stroke, the quill allows him to draw reality paths to teleport through cracks and to make his drawings gain temporary consistency. However, each use comes with a devastating price: Lior "forgets" fragments of his own life—memories of his family and his dreams—a sacrifice that pains him more than nothingness itself. His internal conflict centers on this painful paradox: he must sacrifice his past to save reality, but fears losing himself in the process. His mission is clear and desperate: the nothingness, a primordial force that feeds on dissolution, is consuming the realms at an alarming rate. To stop this collapse, Lior must infiltrate the Wandering Tower, a flying fortress of the Arcons that peregrinates over the fractured realms. His objective is to steal the Heart of the Real, a living crystal that anchors and sustains all existence. In his journey, Lior faces the Ethereal Guardians, manifestations of the Void that pursue those who dare to defy nothingness. His ability as "The Eye of the Real" allows him to evade them and manipulate his own perception to survive. As he progresses, Lior discovers that the one responsible for the initial fracture is the Archicar, a renegade mage-engineer who now seeks to extract the Heart of the Real to rewrite reality in his image, creating a new order under his control. The infiltration of the Wandering Tower is a test of ingenuity and sacrifice. Lior must navigate the Arcons' arcane defenses, confront their creations, and finally, confront the Archicar. During this confrontation, Lior is forced to use the Memory Quill in increasingly extreme ways, losing crucial memories and battling the Song of the Void, the constant hum of nothingness that threatens to consume his mind. In the climax, Lior must make a heartbreaking decision: will he sacrifice his last cherished memory to gain the power needed to stop the Archicar and restore the Heart of the Real? The battle is not only for the existence of the realms but for Lior's own identity. In the end, he manages to stop the Archicar and stabilize the Heart of the Real, but the price is immense. Reality begins to heal, the cracks slowly close, and the fractured realms find a new balance. Lior, now a true "guardian of the real," has saved existence, but his mind is a blurred canvas of lost memories. However, the scar on his palm, his connection to the Void, is no longer a stigma of abandonment, but a symbol of his sacrifice and purpose. He has found new meaning in his existence in protecting the realms, accepting that, although abandoned by his past, he has forged a future for all. His journey as the last guardian continues, navigating the edges of reality, always vigilant against the threat of the Void.
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Chapter 1 - Chapter 1: The Echo of the Void

The bridge was fading. Not a metaphor, but a tangible reality, a thin layer of cracked cobblestones dissolving into nothingness, particle by particle, like sugar in water. Below, where the river should have been, stretched the Void, an infinite expanse of pulsating darkness, speckled with dead stars and echoes of worlds that no longer existed. Lior, seventeen years old, clung to the last fragment of solid stone, the wind of non-being whistling in his ear.

He was a world cartographer, though his map was now a canvas of disintegration. As The Eye of the Real, Lior could see the cracks, the scars the Void left as it bit into reality. And this one, this was an open wound, one that threatened to swallow the Realm of Aethel, a fragment of existence barely holding on.

He pulled the Memory Quill from his belt, a burnished silver stylograph whose inkwell contained iridescent ink: pure ether. The feel of the cold metal in his hand was an anchor in the chaos. With a deep breath, Lior raised the quill. He wasn't drawing on paper, but on the very fabric of the air, on the reality that was unraveling. He traced an arc, a luminous line that stretched from his position to the fragment of land on the other side, a rocky promontory that still resisted the onslaught of nothingness.

The ether ink glowed, and the arc gained a temporary consistency, a solid light bridge that defied dissolution. Lior took the first step, his boots resonating on the ephemeral surface. Each step was a battle against the inertia of the Void, an affirmation of existence. He crossed the abyss, feeling the vibration of the ether beneath his feet, the power of the Void licking at his heels.

Upon reaching solid ground, the arc of light dissolved behind him, and Lior stopped, exhausted. The scar on his palm, a dark, deep spiral, throbbed with a familiar pain. It was the mark of his power, the stigma of his abandonment. A forbidden experiment by the Arcons – the mage-engineers who wove and controlled reality – had fractured the veil between planes. Lior, a child prodigy with a strange affinity for the spaces between worlds, had been marked to "seal" these fractures. But in the process, he became trapped outside, disconnected from the normal flow of mortals, a ghost on the edges of the real.

He bent over, hands on his knees, catching his breath. The air of Aethel, though dense with the proximity of the Void, was real. He looked up at a puddle of stagnant water, a temporary mirror of his face. His reflection was clear, but as he watched it, he saw something. An image. The face of his younger sister, smiling, her eyes bright. A memory. A memory that, as he watched it, dissolved like ink in water, blurring, losing itself into nothingness.

A sharp pain, not physical, but in his soul, pierced his chest. The Memory Quill. Each use of it, each trace that allowed him to navigate the cracks, stole a fragment of his own life: a memory, a dream, a connection. It was the price. A price that hurt him more than nothingness itself. He had been abandoned by his family, and now, the Void was stealing the last vestiges of what he once was.

Suddenly, the air turned cold. From the Void, from the cracks still opening in the sky, figures emerged. Ethereal Guardians. They were not creatures of flesh and blood, but entities of shadow and distorted light, their forms shifting, their eyes empty. They were the sentinels of nothingness, drawn by the intrusion of the real.

The Guardians moved with unnatural speed, their ghostly claws extending. Lior lunged forward, his Memory Quill already in hand. He couldn't fight them directly; they were incorporeal, manifestations of the Void. But as The Eye of the Real, he could see the fissures in their very essence, the points where their reality blurred.

He traced a quick line in the air, not an arc to cross, but a series of curves and angles that deflected a Guardian's trajectory. The creature disintegrated for an instant, reforming a few meters away, confused. Lior repeated the movement, dodging another attack, his body moving with forced grace, each trace a pang in his memory.

The immediate conflict was clear: survive. But his main objective was even more pressing. He had to find the Wandering Tower, the Arcons' flying fortress, which peregrinated over the fractured realms. Only there would he find the Heart of the Real, a living crystal that anchored the worlds. If he failed, if the fracture grew, Aethel and all other fragments of reality would collapse upon each other, plunging into the Void.

The Ethereal Guardians regrouped, their forms distorted by fury. Lior felt the hum of the Void intensify, the Song of the Void whispering in his ear, offering him surrender. But the fading image of his sister's face, the pain of that loss, ignited a spark of resistance within him.

He couldn't lose himself. He couldn't let nothingness consume him. He had to find the Wandering Tower. He had to steal the Heart of the Real. And he had to do it before the fracture grew and left a realm submerged in oblivion. His journey, that of the last guardian of the real, had just begun.