Cherreads

Chapter 17 - Chapter 16: Class and Magic Identification

It was a huge celebration last night, and now, in my dormitory, I'm preparing for the Class Identification Ceremony in the Grand Hall. I spent last night praying to Raziel, hoping to be chosen as a Psychic.

Knock. Knock. Knock

"Klera, let's go, or we'll be late for the ceremony!" Hebrew knocked on my dormitory door.

"Just a minute," I replied, smoothing the folds of my white uniform in the mirror. Intricate silver and gold designs shimmered faintly along the sleeves and collar. I checked my reflection one last time, ensuring every detail was perfect, then turned and locked the door behind me.

"Let's go," I said.

Descending the stairs, we met our fellow students, chattering excitedly. It seemed I wasn't the only one who'd made friends here.

"I'm so nervous, Klera! What class will the heavens bless me with? I just hope I become a Mage," Hebrew exclaimed.

"Good luck to us! I hope we both get the roles we want."

---

We arrived at the Grand Hall just in time. Everyone was already standing in the center, facing the stage, waiting for the ceremony to begin.

"Good morning, students," Headmistress Ophelia announced from the stage, where several staff members and tutors stood beside her.

"Good morning, Headmistress Ophelia," we all replied in unison.

"Welcome to our Class and Magic Identification Ceremony," she continued.

"For many years, this Academy has held this ceremony for students who are to be chosen to become Adventurers. But first, we must determine which class is best suited for each of you."

Class and Magic Identification:

Swordman — who are expert melee fighters in Adventurer parties.They're skilled with various magic weapons, strong in combat, and often act as the party's front-line. This Class demands strength, agility, and mastery of the blade.

This Class offers several Swordman specialties:

Assassin – Focuses on stealth, critical hits, and swift executions. They excel at taking down single targets quickly and silently.

Berserker – Focuses on raw power, rage, and high damage output. Specializes in slow, powerful attacks that deal massive damage, often at the cost of speed and maneuverability.They are the ultimate damage dealers but are less agile.

Guardian – Prioritizes defense and protecting allies, typically boasting high health and defensive skills.

Knight – Masters swordsmanship, wielding a single sword with precision and discipline, combining offensive and defensive capabilities in a strategic and controlled fighting style. They are highly skilled in both attack and defense.

Fighter – Proficient with fists and various fighting styles, they are versatile combatants adaptable to different situations.

Marksman — who are expert ranged combatants in Adventurer parties. They are skilled with various magic bows and firearms, deadly accurate in combat, and often provide crucial ranged support. This Class demands accuracy, precision, focus, and mastery of ranged weaponry.

This Class offers two Marksman specialties:

Ranger – Focuses on versatility and adaptability. Rangers are skilled in both ranged and often melee combat, utilizing traps, stealth, and survival skills alongside their firearms or other ranged weapons. They are masters of adapting to various environments and situations.

Archer – Focuses on long-range precision and damage.They excel at dealing significant damage from a distance. Their skills primarily revolve around archery proficiency and aiming.

Mage — who are expert spellcasters in Adventurer parties. They wield various magical grimoires, wands, and other arcane implements, specializing in devastating magical attacks and powerful spells. They can summon magically created beasts and creatures. They command the raw power of elemental magic and other powerful magic. This Class demands power, mastery, control, and a deep understanding of the fundamental magical forces.

This Class offers several Elemental Mage specialties:

Fire Mage – They wield the power of heat and flame.Their magic is aggressive, fierce, and destructive. As they advance, their control deepens, allowing them to manipulate more intense and dangerous forms of fire. They can learn to control lava, summoning molten rivers and explosions of heat that melt anything in their path.

Water Mage – They draw strength from flow and adaptability. Their magic is calm yet powerful, capable of overwhelming or protecting. With growth, their abilities shift toward colder, sharper forms of control.They can control ice, freezing their enemies in place and calling down icy storms and sharp icicles.

Wind Mage – They are swift and ever-moving.Their magic is unpredictable, focused on speed and freedom. Over time, their energy becomes more charged and volatile, reflecting the wild nature of storms. Later on, they can learn to use lightning, striking with fast, powerful bolts and creating stormy winds that tear through the battlefield.

Earth Mage – They are grounded and resilient. Their magic is solid, steady, and reliable. As they grow stronger, their connection to the living world deepens, merging stability with the force of nature. They can learn to control nature, summoning vines, roots, and even giant trees to entangle foes. Their magic is strong, steady, and deeply connected to the world around them.

Psychic — who are expert manipulators of the mind and psionic energies in the Adventurer parties. Their ability to manipulate and harness mental, physical, and spiritual energies makes them incredibly versatile. They possess unique abilities that focused on guiding, supporting and protecting allies, as well as unleashing psychic attacks and have special mental magics. This Class demands focus, intelligence, discipline, and mastery of psionic abilities. This Class offers a wide variety of Specialized abilities.

Priest/Priestess — who are expert of Divine and Light powers and sacred arts within Adventurer parties. Their skill with holy symbols and sacred rituals allows for precise support and devastating light attacks, providing blessings, enchantment,healing, protection, and buffs for their allies.This Class demands faith, healing abilities, and the capacity for protection, as well as a mastery of divine energies.

After the Headmistress finished explaining the classes.

"Let me introduce you to these magic items that will help us Identify your Class," she said, pointing to the items arranged horizontally on the stage table.

"This is a Crystal ball; Gaze into its depths, and it shall reveal your destined Class, the path your magical journey will follow." the Headmistress introduced, holding up a small ball.

Her gaze landed on a stack of elegantly bound books, "And these," she whispered, a hint of mystery in her tone, "are not just ordinary books; these are Magic Tomes of untold potential.

These Tomes hold the power to unlock your ideal Specialty Class. Empty pages waiting to be filled. Imbue these pages with your own magical energy, and they will blossom into personal Tomes of Spells, Skills and Abilities, revealing the unique spells, abilities and skills that define your magical specialty.

Your personal path to mastery awaits! Each Adventurer's Tome unlocks a unique tapestry and incantation of spells, abilities, and skills, a testament to their individual potential."

Finally, she gestured to a shimmering Water basin filled with still, clear water. "Dip your hand within," she instructed, "and the water itself will shape-shift, revealing the magical weapon or relic perfectly suited to your unique magic. This way, you can focus on mastering your powers, not wasting precious time searching for items that may not be compatible with you."

"May I call upon Master Felicia to assist us on stage? She is a remarkably talented Psychic—her specialty is Cognitive Reading. She will be invaluable in determining your classes," the Headmistress announced.The tutor then walked toward the table.

"Let the Class and Magic Identification Ceremony begin! We will call your names individually, and you will then proceed to the stage," she declared, elegantly unfurling a scroll.

"Javier Baez, please come forward to the stage and determine your Class," she gestured, guiding the young man toward the table with a warm smile.

Javier stepped forward and placed his hand on the crystal ball, then gently infused it with his magical energy. After a brief moment, the ball blazed to life with a brilliant glow.

"A Marksman!" Master Felicia exclaimed.

The Headmistress applauded, her smile warm, as the students erupted into excited clapping.

Next, the young man approached the ordinary Collection of Tomes, eager to discover his marksman specialty.

The Headmistress had already explained that the Marksman class had only two specialties. With focused intent, he infused the book—given to him by Master Felicia—with his magical energy. In a breathtaking instant, the once ordinary book shimmered, transforming into a vibrant yellow.

He stood frozen, momentarily speechless, as Master Felicia announced, "A Ranger!"

The crowd erupted into applause.

Finally, he moved to the final stage—the Enchanted Water basin, destined to reveal his weapon. He dipped his hands into the water, channeling his magical energy. In a mesmerizing display, the water levitated, swirling and shaping itself in the air before solidifying into a gleaming Gun.

A thunderous applause filled the Grand Hall, celebrating his unique magical destiny.

"Next student, Prince Malachi Pallet, please come forward to the stage and determine your class," the Headmistress announced, her voice ringing through the hall after the first student's exciting revelation.

Excited whispers filled the hall; my fellow students clearly adored the prince.

"It's the prince's turn!"

"I wonder what class he'll be!"

The Prince approached the crystal ball and infused it with magical energy. The orb blazed to life, glowing brilliantly.

"A Priest!" Master Felicia shouted.

The applause was louder than ever.

The Prince made his way toward the collection of tomes, but the Headmistress raised a hand and spoke, "In the Priest and Priestess class, they command the very essence of light and life. You must master all these aspects and specialties of magic: Protection, Buffing, Blessing, Enchantment, Healing, and Support—unleashing Light and Divine spells to aid your allies."

The Headmistress's words hung in the air.

The Prince touched the single Tome presented to him. A blinding light erupted, transforming the ordinary book into a glorious white book with intricate gold linings, a testament to his destiny. The hall fell silent, then erupted in thunderous applause.

With a deep breath, he reached into the Water basin.

Magic surged; the water rose, twisted, and sculpted itself into a magnificent Harp.The crowd roared its approval, their cheers a joyous wave celebrating his incredible achievement.

"Next, Klera Ward," Headmistress announced. "Please come forward to the stage and determine your class." A wave of shock and nervousness washed over me; I was next.

More Chapters